For task 3 of show's learning outcome 5, I have to evaluate the show commenting upon strengths and weaknesses and must have continually reviewed my progression throughout the unit in this blog; which I believe I have done to a great extent. In this evaluation, I will talk of how well I believe I have worked, how any external factors may have affected my work, how others responded to my work and how other people are represented in my work.
Firstly, I will talk of how well I believe I have worked. Throughout this unit, I have put a great deal of effort and determination in to Show; I have researched extensively in to different options and products I could have made, by thoroughly investigating the target audience each option has to offer. I tried to link this to products I would be interested in making too, if possible; so that I could put on a very successful installation that both I and the people I show it to would be interested in. I looked into what mediums of the media people would most enjoy seeing on show and why that is. After deciding upon making a game, I then looked into possible ways I could widen my target audience which is when I thought of using an arcade machine to present it in so that people of an older audience could also relate to my product. When it came to making the game and thinking of what it could be about, I thought a game where a student trying to escape would perfectly apply to this unit. Not only would people of an older generation be interested in the product because of the arcade machine, but younger people would too be interested because of the objective of the game; escaping college. I then applied my creative skills to the publicizing of the show; by producing a professional looking poster and logo that I went on to put around college. I then used the logo and other 'trademarks' of my game to add to my arcade cabinet so it looked like the machine was designed for my game. Overall, I believe all of the above shows that I have greatly considered every aspect of the unit and therefore worked at an exceptional amount.
I will next talk of the external factors that have affected my work throughout the unit. The main factor was the time constraints for the unit. At first I was hoping to produce the game as an iPhone app, but because this would be a lengthy process as the programming of the game would take a very long time to learn, then I opted for the program, Game Maker, instead. However, it didn't get any easier after deciding to use this program. Although it was a simpler program to use than the iPhone development programs, I still had to learn the basics of the software so I could create a successful product. I created two versions of my game; the first being a very basic duplicate of my second. After realizing how unsuccessful I believed my first game would turn out, I started to create another. However, by this time, the time constraint had again got tighter. Fortunately though, I managed to complete my game in time for the show. The second major factor that affected my work, was the compatibility of the software, Game Maker. The first version of my game that I had produced was on the home PC but I then had the problem of how I would get my product to the show. Luckily though, because I have a laptop, it was possible for me to bring my game to college. However, as my laptop is a Macintosh computer, it wasn't compatible with the Microsoft version of the game I had finished making. So I then had to download the Mac version of Game Maker on to my laptop and start producing the game again from scratch. Another factor that would have affected my game greatly, would have been the adverse weather we had for a whole week. Because of the weather conditions a couple of weeks ago, the college had to close and so that meant more time lost for people who had to work in college. Luckily for me though, I was making my product from home so this didn't affect me at all.
The third factor I will talk about in this evaluation, is how people responded to my work. I found after assessing all the responses to my product that the general opinion on my game was that it was a very good effort with little needed to be done to it for it to improve. I also found that my product managed to attract a wide variety of age-groups, from below 10 years of age to middle-aged people. Some people who enjoyed interacting with my product said they have actually never been attracted to games before. One person who played my game said he has never really played games before and yet he was one of the people who played my game multiple times. I was also pleased to acknowledge that opinions never changed between the varied age groups; everyone was really enthusiastic about how good my game was. Overall, I was really pleased with the responses I got.
The last factor I will be evaluating is how people are represented in my work. Clearly my product would apply as my product is a game where a student must escape from college. This is not to say that every student spends their every week day trying to escape college, but skiving is something that is commonly associated with teenagers and so in that respect, people, or in my case, students, are represented in my work.
Firstly, I will talk of how well I believe I have worked. Throughout this unit, I have put a great deal of effort and determination in to Show; I have researched extensively in to different options and products I could have made, by thoroughly investigating the target audience each option has to offer. I tried to link this to products I would be interested in making too, if possible; so that I could put on a very successful installation that both I and the people I show it to would be interested in. I looked into what mediums of the media people would most enjoy seeing on show and why that is. After deciding upon making a game, I then looked into possible ways I could widen my target audience which is when I thought of using an arcade machine to present it in so that people of an older audience could also relate to my product. When it came to making the game and thinking of what it could be about, I thought a game where a student trying to escape would perfectly apply to this unit. Not only would people of an older generation be interested in the product because of the arcade machine, but younger people would too be interested because of the objective of the game; escaping college. I then applied my creative skills to the publicizing of the show; by producing a professional looking poster and logo that I went on to put around college. I then used the logo and other 'trademarks' of my game to add to my arcade cabinet so it looked like the machine was designed for my game. Overall, I believe all of the above shows that I have greatly considered every aspect of the unit and therefore worked at an exceptional amount.
I will next talk of the external factors that have affected my work throughout the unit. The main factor was the time constraints for the unit. At first I was hoping to produce the game as an iPhone app, but because this would be a lengthy process as the programming of the game would take a very long time to learn, then I opted for the program, Game Maker, instead. However, it didn't get any easier after deciding to use this program. Although it was a simpler program to use than the iPhone development programs, I still had to learn the basics of the software so I could create a successful product. I created two versions of my game; the first being a very basic duplicate of my second. After realizing how unsuccessful I believed my first game would turn out, I started to create another. However, by this time, the time constraint had again got tighter. Fortunately though, I managed to complete my game in time for the show. The second major factor that affected my work, was the compatibility of the software, Game Maker. The first version of my game that I had produced was on the home PC but I then had the problem of how I would get my product to the show. Luckily though, because I have a laptop, it was possible for me to bring my game to college. However, as my laptop is a Macintosh computer, it wasn't compatible with the Microsoft version of the game I had finished making. So I then had to download the Mac version of Game Maker on to my laptop and start producing the game again from scratch. Another factor that would have affected my game greatly, would have been the adverse weather we had for a whole week. Because of the weather conditions a couple of weeks ago, the college had to close and so that meant more time lost for people who had to work in college. Luckily for me though, I was making my product from home so this didn't affect me at all.
The third factor I will talk about in this evaluation, is how people responded to my work. I found after assessing all the responses to my product that the general opinion on my game was that it was a very good effort with little needed to be done to it for it to improve. I also found that my product managed to attract a wide variety of age-groups, from below 10 years of age to middle-aged people. Some people who enjoyed interacting with my product said they have actually never been attracted to games before. One person who played my game said he has never really played games before and yet he was one of the people who played my game multiple times. I was also pleased to acknowledge that opinions never changed between the varied age groups; everyone was really enthusiastic about how good my game was. Overall, I was really pleased with the responses I got.
The last factor I will be evaluating is how people are represented in my work. Clearly my product would apply as my product is a game where a student must escape from college. This is not to say that every student spends their every week day trying to escape college, but skiving is something that is commonly associated with teenagers and so in that respect, people, or in my case, students, are represented in my work.
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