Monday, 8 November 2010

Progress Report

Outside of college hours, I have used some of my time to research innovative ways in which I could present my product. I went to the arcade on the promenade to see if the had any arcade machine cabinets that I could use. Fortunately they did have some they were prepared to give to me and so I am now guaranteed an arcade cabinet for my game for show. Although it was not my ideal cabinet, it is still fit for purpose and I was willing to take any opportunity I could get. The man I spoke to also said he would give me the cabinet and deliver it to where ever I need it to be, all free of charge; and therefore this made it a chance I could not let got to waste.

Progress Report

Over the weekend, I managed to put together the first draft of my game. The next step I plan on taking is taking out any 'bugs' that the game may have and adding the finishing touches such as the sound/music etc. After this, I hope to gain feedback from a number of people so that I can correct any bits of the game that people think could do with an improvement.

Show Learning Outcome 3 Task 1 Ideas

For task 1 of learning outcome 3, I have produced a couple of ideas of what I could put on my flyer. Our lecturer recommends us making a flyer that relates to the project that we are doing; for example, for me as I am doing a game, I could make a flyer in the shape of an iconic game such as pacman or such like. This is the idea I have already produced and there are also some other features I have generated for this idea too. I have also produced the idea of using the jigsaw puzzle pieces (the logo for show) as the individual pixels that could be seen in games like pacman. On each puzzle piece would be a picture, or a screen shot, of the work that I have produced. It would also include the title of my game 'I'm A Student Get Me Out Of Here' and information about the game.

Monday, 1 November 2010

Show Learning Outcome 3 Task 1

Today, the rest of the group and I discussed the different innovative and imaginative ways in which we could promote and advertise the show. After talking of ideas such as viral campaigns, publicity stunts and contacting local radio stations to help advertise our show, we then started to create pre-production materials for each of our flyers. On the flyers would be examples of the work we are producing for the show and the logo that the class have created.
So far, I have also created a poster and the logo for my game. I will display these in my installation at the show. We were advised to keep our posters simple because the professional looking documents are never tacky. On my individual poster, I have included a picture of the main character of my game, the Collective logo that, as a class, we all decided upon what it should look like, and also a blurb that describes what my game is about. I designed my game logo in Photoshop. It is a very useful application which allowed me to fulfill my idea of what my game logo would look like. I tried to make it look as retro as I possibly could so that it would fit the time from which I intended my game to look like it was made.
I have also drafted a press release that I intended to send to the Cornishman newspaper. However, because I didn't send it in time, I am in the process of planning a whole new draft for a press release which documents how the show went, which I can send to the newspaper after the show has finished.

Progress Report

Today, I have used most of the lesson to produce a plan, shot list and a storyboard. Although I have started producing my game, I haven't yet written down my plan of action as a hard copy. However, I have quickly corrected the error in my ways by producing the pre-production materials for this project.

Progress Report

Most recently I have been planning the direction I will take this November in relation to my product. The rest of the students and I now have 2 weeks left to complete our work and I have made a plan which describes what it is I have to do on each day leading up to the deadline. I have decided that once I have made all of the 'rooms', or levels, in the game, and also debugged it, that I will try to bring in a copy to class so that I can gain feedback from the other students. This will give me a bit of time to alter the game according to the feedback, and therefore have a good quality finished product.

Progress Report

Most recently for this unit, the other students and I discussed with our tutor the budget of our production. We all suggested what resources we need for the show, and how much each will roughly come to. We also talked of the costs for services such as the catering. This is so we can estimate how much money we will spend for our showcase and therefore, how much we will need to make to gain a profit. The reason for this is so the rest of the students and I can learn how to put on a successful show. We talked of different ways in which we could make a profit. One of the discussions that came up was how we would sell tickets for the show; or rather, if we should sell tickets at all. This is because some people suggested that instead of selling tickets, we could let people donate money. This is so that on the occasion, we may find some people have been generous enough to donate more money than what we would have believed the tickets to be worth. Of course, this experiment could also backfire if people didn't donate as much as what we had hoped. However, whatever the amount of money we receive is, it will give an accurate value for our show, and therefore tell us whether the show could have done with an improvement or not.